Emergent, Prospective and Future Learning Scenarios

CreativitArt Immersiva

Description: The project “Virtual Reality for the generation of immersive learning scenarios. A critical look at the built environment” is a digital innovation initiative that aims to support educational centers and teachers in the design, development and evaluation of interdisciplinary immersive projects that, taking advantage of virtual reality and network collaboration, contribute to the development of a critical look at the built space, sensitive to people’s needs and committed to collective aspirations for sustainability and equity.

Year: 2024

Edul@b Members: Josep M. Mominó

Link: https://blogs.uoc.edu/creativitartimmersiva/


LAxDigTeach

Description: This project develops learning analytics that can feed interaction indicators in digital learning environments, and that serve to provide teachers with relevant information for their practice in hybrid and online models. At the same time, and given the difficulty in collecting and selecting this data, we propose to analyze existing tools, and adapt those that can be used in the most appropriate way for teaching use in the extraction and analysis of these analytics.

Year: 2024

Edul@b Members: Montse Guitert, Teresa Romeu and Albert Sangrà

Link: https://blogs.uoc.edu/laxdigteach/es/inicio/


Les aventures RESCCUE

Description: Game within the European project REcover Spaces for traumatized Children in CommUnity settings post COVID19 (RESCCUE) that allows the educational community to influence the areas of mental health and cyberviolence. At the same time, it seeks safe spaces to talk about self-esteem, reconnection and attitudes towards various potential or experienced situations through screens.

Year: 2024

Edul@b Members: Montse Guitert, Teresa Romeu and Dèlia Espanyol

Link: https://www.project-resccue.eu/wp-content/uploads/2023/11/pda_CAT_RESCCUE_CHILDREN_WORKSHOP2_JOCCIBERVIOLENCIA.pdf