New Article! Teaching Strategies for Creating Augmented Reality Digital Content for Future Primary School Teachers by Delsa Silva Amino Cufuna, Gizeh Rangel-de Lazaro and Josep M. Duart

A new article has been published by members of the Edul@b research group Delsa Silva Amino Cufuna, Gizeh Rangel-de Lazaro and Josep M. Duart (Universitat Oberta de Catalunya), on the potential of augmented reality (AR) for the creation of digital content for students in the teaching strategies of future primary school teachers.

The study, titled “Exploring the Role of Didactic Strategies in the Creation of Augmented Reality Digital Content by Pre-Service Primary School Teachers: A Systematic Literature Review,” argues that augmented reality (AR) is an educational tool with great potential. A review of 10 studies showed that future teachers primarily use collaborative and game-based learning to create AR content. In this case, the most common tools are Vuforia and interactive books. It should be noted that the main challenges are lack of training and technological obsolescence. At the same time, an appropriate curriculum facilitates its integration and effective use.

Below, you will find a description of “Exploring the Role of Didactic Strategies in the Creation of Augmented Reality Digital Content by Pre-Service Primary School Teachers: A Systematic Literature Review” and a link to the full article, which was published in the Journal of Digital Learning in Teacher Education (Taylor & Francis Group).

Abstract

Augmented reality (AR) has emerged as an educational technology with the potential to create immersive learning environments. To use AR, it is essential to integrate didactic strategies that enable pre-service primary school teachers to create digital content for their future students. Our systematic literature review examined how pre-service teachers integrate didactic strategies into AR digital content creation. We selected 10 studies focusing on AR and didactic strategies, digital competencies, AR tools, and challenges faced by pre-service teachers. Studies were sourced from databases, including SCOPUS, Web of Science (WOS), and Education Resources Information Center (ERIC). Findings showed that Collaborative Learning and Game-Based Learning are the most commonly used strategies. Vuforia and interactive AR books are often used for navigation, immersion, and interaction in AR. Integrating AR presents challenges, such as the need for training and tool obsolescence. Well-planned curricula help reassure teachers about AR’s benefits and maximize its impact on teaching.

Read the full article

How to cite this article

Cufuna, D. S. A., Rangel-de Lazaro, G., & Duart, J. M. (2025). Exploring the role of didactic strategies in the creation of augmented reality digital content by pre-service primary school teachers: A systematic literature review. Journal of Digital Learning in Teacher Education, 1–17. https://doi.org/10.1080/21532974.2025.2511600

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